The Impact of Mobile Legends and Academic Performance Among Senior High School

Authors

  • Lucelle Jane Sarail Department of Education, Buenavista Integrated School, Zamboanga City, Philippines
  • Reisian Gabrielle Enero Department of Education, Buenavista Integrated School, Zamboanga City, Philippines
  • Joshua Quipse Department of Education, Buenavista Integrated School, Zamboanga City, Philippines
  • Jaida Cala Department of Education, Buenavista Integrated School, Zamboanga City, Philippines
  • Christiamil Cagas Department of Education, Buenavista Integrated School, Zamboanga City, Philippines
  • Domenik Saavedra Department of Education, Buenavista Integrated School, Zamboanga City, Philippines
  • Aldrin Sultan Department of Education, Buenavista Integrated School, Zamboanga City, Philippines
  • Jaid Mabanza Department of Education, Buenavista Integrated School, Zamboanga City, Philippines
  • Salimar Jikiri Department of Education, Buenavista Integrated School, Zamboanga City, Philippines
  • Romulo Bais Jr. Department of Education

DOI:

https://doi.org/10.5281/zenodo.18665610

Keywords:

Addiction, Academic Performance, Influence, Mobile legends, Senior High School

Abstract

This study aimed to determine the impact of mobile legend and academic performance among senior high school students School Year 2024-2025. The study employed a descriptive-correlational research design and a survey questionnaire to gather data from respondents. The findings showed that mobile legends addiction is not significantly influence the student’s academic performance. The respondents agreed that they sometimes play ML during class hours (mean of 2.76) and that excessive gaming makes them inactive during class discussions (mean of 2.81). Furthermore, many choose to play the game rather than complete schoolwork, with a mean score of 2.67. These behaviors indicate that gaming has become a distraction, affecting their academic focus and participation. Interestingly, despite the negative effects, students also perceived some benefits from playing Mobile Legends. The data show that respondents agreed that playing the game helps them relieve stress (mean of 2.93), improves their vocabulary (2.64), and enhances critical thinking skills (2.71). This suggests that while the game may have adverse effects on academic priorities, students also find it mentally stimulating and socially engaging. The academic performance of students in the third quarter of the School Year 2024-2025. It shows that the students got a mean of 86.52 with its verbal description of “Very-Satisfactory.” It means that students performed very-satisfactory.  Based on the data, the students obtained a General Weighted Average Grade (GWAG) of 86.52. According to the given scale, this falls under the "Very Satisfactory" category.  Based on the Findings revealed that there is no significant difference in the mean scores between mobile legend addiction. Based on the statistical analysis presented, the computed R-value was -0.183, indicating a weak negative correlational between the two variables. This suggests that as students spend more time playing mobile legends, their academic performance may slightly decrease. However, this relationship is not strong enough to draw a definite conclusion. It is recommended that the School’s Division provide additional training to teachers on how the students impact of mobile legends and academic performance among senior high school students effect the data implies that both the students and teachers are working collaboratively to maintain a positive learning environment that supports academic excellence. The consistent efforts of the students, along with effective teaching strategies and supportive school policies, have contributed to this level of achievement.  

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Published

2026-05-17

How to Cite

Sarail, L. J., Enero, R. G., Quipse, J., Cala, J., Cagas, C., Saavedra, D., … Bais, R. (2026). The Impact of Mobile Legends and Academic Performance Among Senior High School. International Journal of Research on Multidisciplinary Studies, 1(1), 33–38. https://doi.org/10.5281/zenodo.18665610

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